Now remember, there is one important rule to follow while using axes: the Vegas rule. In a previous blog post, I explained that the Vegas rule states that "what ever happens on the x axis, stays on the x axis" and "what ever happens on the y axis stays on the y axis". The only thing that is constant when trying to find either position, time, or range is that time is constant in both axes. If time is 3 seconds in the x, time is 3 seconds in the y.
My quarter is a wonderful example of projectile motion. The table that my quarter fell from was 2m from the ground. It fell at an initial velocity of 1m/s. We need to find where it's going to land to pick it up. Lets list our givens!!
With this information, we can use "dat" equation to find time (using info from the y axis)
d = 1/2at^2 + Vot
2m = 1/2(9.8m/s^2)t^2
2m = 4.9 m/s^2 (t^2)
0.408 = t^2
t = 0.64s
Fill in our givens table!
With this new info, we can find the distance it goes in the x axis!!
Use "dat" equation again!
d = 1/2at^2 + Vot
d = (1 m/s)(0.64s)
d = 0.64 m
If I wanted to catch my quarter off of the table, I would put my hands at 0.64 m away from the edge of the table. Great job!! Projectile motion is fun!
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